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Tomi "lurppis" Kovanen

Here you can find all content on Fragbite related to the topic Tomi "lurppis" Kovanen.

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Philips OneBlade Cup — lurppis

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Kuuntele, Suomi! Starting Monday, October 9, the time has come for you to show what you've got in Philips OneBlade Cup. Hurry up and register your team for the Finnish qualifiers now!
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Following a catastrophic debut at DreamHack Masters Malmo, where FaZe fell short against NiP and Gambit en route to a group stage elimination, NiKo’s team delivered a masterpiece of a performance at ESL One New York. In perhaps the most dominant tier-one tournament victory of all-time in Counter-Strike, FaZe finished the event with 7-0 map record, allowing only a Liquid comeback from a 4-11 deficit to win over seven rounds against them, and averaging a ridiculous 16-6 score in their championship run. Could FaZe already be the best team around?
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It is common knowledge that in sports teams generally have a material home advantage. Some of the impacting factors are the lack of travel – which is far, far more substantial in North American sports leagues, despite involving mostly domestic travel, than in Counter-Strike – having your team’s support staff and functions available at all times, and most importantly, friendlier whistle (i.e. referees).
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With only a couple of days left until the PGL Major in Krakow, Poland kicks off with its opening rounds, Tomi "lurppis" Kovanen has taken a dive into the eight Legend teams who will be competing for the million dollar prize pool on-site.
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In preparation for the upcoming PGL Krakow major, Tomi "lurppis" Kovanen has taken a look at the participants list, starting with the Challengers.
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With numbers gaining ground on evaluating Counter-Strike players, many have become more and more wary of trusting them. Fans and analysts vocally prefer what is commonly referred to as the eye test – simply watching the game. Sounds fair, because intuitively it makes sense that watching a game will give you more information to go by than a set of numbers supposed to wrap up everything that took place on the server. But what if it's not so simple?
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Counter-Strike teams have traditionally been run by the players themselves, with the star players and the in-game leader often having the most say in personnel decisions. The routine stems from the days when a team comprised nothing but five players and perhaps a manager-figure, in charge of seeking sponsorships. As the game has evolved to the point where the top players all make six-figures in guaranteed salary and millions of dollars are paid out annually in prize money, little has changed.
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