During the evening players and organizers grouped up for a meeting, where team captains like Finn "karrigan" Andersen and Gabriel "FalleN" Toledo had strong opinions about the current usage of the so called "crouch-jump bug" during the major group stage. The main topic being BIG abusing it.
"That's not how we wanna play Counter-Strike, we're 15 out of 16 teams that don't wanna play this way, it's game breaking", Gabriel "FalleN" Toledo from SK Gaming said during a hectic conversation with a lot of involved teams, players and personnel from Valve and PGL.
Members of a majority of all involved teams gathered behind closed doors to discuss the situation. After some time they came to an agreement that the crouch-jump bug, mainly used by BIG during the first two rounds of the tournament, would not be used throughout the rest of the tournament. Having an integral role in mediating this between teams was Scott "SirScoots" Smiths, who tweeted the following afterward:
PGL and Valve say they won't incorporate a rule against it. Part of it being too hard to define a rule this fast that is, in fact, enforceable and easy for the admins to understand and spot, whilst watching the players screens from behind.